Monthly Archives: April 2013

Confuse the Geometry


Two renders showing how a slanted surface on the faces of the blocks could work to add complexity to the lighting effects and help to confuse the hexagon geometry of the wall.




I’ve been working with several different configurations of hexagons…or shapes that utilize the geometry of hexagons. My first iteration was inspired the square block wall at Saint Johns Abbey. This tile varies in the placement of its apperture, based on an attractor point.


After some exparimentation, I had a problem with the code. When I tried to propegate it out past three tiles wide, the ginal form loses its coherency. Oddly enough, the equivalent Z Variable does not cause this problem and behaves the way I would expect.


I decided to try another tile form, that still utilized the geometry of a hexagon, but that I could vary in a more predictable way. This time in the degree of arc between the hexagons.